Analogue have been around since about 2012, they’re a company that specialise in re-creating classic consoles from scratch with the use of FPGAs instead of emulation. Their claim is that their machines support 100% of the console’s library (via original cartridge) with no inaccuracies, lag or other glitches – and output in glorious 1080p to modern TVs.
Analogue have just announced their new device, which will be the first handheld from this company. The Analogue Pocket promises to combine the hardware of the Game Boy, Game Boy Color and Game Boy Advance into one neat looking portrait mode handheld.
If you’re wondering what the purpose of four face buttons is, the addition of a secondary FPGA for use by developers goes some way to explain it. The secondary FPGA will allow programmers to recreate the hardware from another device, further broadening the scope of this machine.
You may be wonder how they plan to scale images correctly on this 3.5″ display when the Game Boy has a resolution of 160×144 and the GBA has a resolution of 240×160. Well, they’ve taken the “kill a fly with a shotgun” approach and bundled an insanely high 1600×1440 resolution display in this thing. That means that Game Boy will scale exactly 10x and although the GBA can’t scale perfectly into this resolution, the super high pixel density should mean that it’ll look fantastic never the less. Alternatively they may choose to scale GBA 6x such that it occupies a 1440×960 portion of the display.
The Analogue Pocket will ship in May 2021, and pre-orders open on August 3rd 2020. $200 is a lot to ask, but FPGAs are expensive and Analogue do have a proven track record.
I have no experience with Analogue products, so I can’t speak to the build quality of their past creations but I must admit the renders look beautiful. $200 is a big ask, but the offering definitely unique. I guess I’ll be $200 poorer in 2020.
Check out their website for more info and images.