Analogue Pocket – The Game Boy To End Them All?

Analogue have been around since about 2012, they’re a company that specialise in re-creating classic consoles from scratch with the use of FPGAs instead of emulation. Their claim is that their machines support 100% of the console’s library (via original cartridge) with no inaccuracies, lag or other glitches – and output in glorious 1080p to modern TVs.

Analogue have just announced their new device, which will be the first handheld from this company. The Analogue Pocket promises to combine the hardware of the Game Boy, Game Boy Color and Game Boy Advance into one neat looking portrait mode handheld.

Sporting a similar design to the RS-90 and RG300, the Analogue Pocket promises full input compatibility for GBA with the addition of 2 shoulder buttons on the back side of the unit.

If you’re wondering what the purpose of four face buttons is, the addition of a secondary FPGA for use by developers goes some way to explain it. The secondary FPGA will allow programmers to recreate the hardware from another device, further broadening the scope of this machine.

You may be wonder how they plan to scale images correctly on this 3.5″ display when the Game Boy has a resolution of 160×144 and the GBA has a resolution of 240×160. Well, they’ve taken the “kill a fly with a shotgun” approach and bundled an insanely high 1600×1440 resolution display in this thing. That means that Game Boy will scale exactly 10x and although the GBA can’t scale perfectly into this resolution, the super high pixel density should mean that it’ll look fantastic never the less. Alternatively they may choose to scale GBA 6x such that it occupies a 1440×960 portion of the display.

The Analogue Pocket will ship in May 2021, and pre-orders open on August 3rd 2020. $200 is a lot to ask, but FPGAs are expensive and Analogue do have a proven track record.

I have no experience with Analogue products, so I can’t speak to the build quality of their past creations but I must admit the renders look beautiful. $200 is a big ask, but the offering definitely unique. I guess I’ll be $200 poorer in 2020.

Check out their website for more info and images.

14 thoughts on “Analogue Pocket – The Game Boy To End Them All?”

  1. Perfection, I’m preordering as soon as it’s live. Analogue is in a different league quality-wise, you can’t compare their consoles to any of the cheap garbage just because they can play the same things. Custom FPGA’s are incredible, the price is a steal in my eyes for the hardware and software support.

  2. Everdrive will work, guaranteed, as the FPGA perfectly mimics original hardware. And as with the Super NT, you’ll almost certainly be able play game backups. That card slot is not there for decoration. And more cores will probably be developed for it…. SNES, NES and Genesis would be nice, but that probably won’t come right away.

    Nice looking system. Wish the display were a tad bigger.

  3. Im all for the 350H.
    But man is this GameBoy tempting.
    At least, this seems to be the most perfect GameBoy because every official GameBoy has enough drawbacks that makes this console seem worth it. I can’t play any of my official GameBoy cartridges and be as fully happy on any of my GameBoys as it seems I will be with this. That’s IF the emulation doesn’t suffer, which why would it? Considering the reputation Analogue’s engineers have. And that’s also IF we get custom palettes, which I doubt we wouldn’t.

    Oh, while Im at it, I am hoping for button configs!! I prefer using B+Y instead of A+B.
    If it cant do that, I will best stay with software emulation.

    • Yeah it does look beautiful, and I agree $200 isn’t too bad as long as it lives up to their promises and the build quality is decent. I kinda assumed this thing would be $400+ when I first read about it.

      • Any more news on this thing? I’ve been looking for ages at the rg350 and pocketgo v2 for which will be best at GBA while having decent build quality. An FGPA device like this with a killer display seems like my best bet. Two hundo is a lot, but for high build quality and perfectly native play it seems fair.


Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.